- row-major vs. column-major, affine transform. some history, http://fgiesen.wordpress.com/2011/05/04/row-major-vs-column-major-and-gl-es .
- a trip through the graphics pipeline 2011, http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/
- "Obligatory FXAA Post", what is AA/MSAA/MLAA (doing AA as a post-process, depth based)/FXAA (post-process, luminosity based technique)? 例如对FXAA最好的理解是你之前尝试过了其他AA方法并知道有什么问题然后去看新技术是否克服了旧问题;// "Image Space for Beginners" Render a Quad with the texture you want to do sth on, shader code. A distortion example with code.// "Moving beyond the Linear Bezier" linear, quadratic and bezier curve equations. level of continuity C0/C1/..., how to obtain a piecewise bezier with C1 continuity(meaning that the first derivative is continuously defined), how to obtain a cubic beizer curve that has C2 continuity with deBoor points.// "Little more theory with your mesh", Euler Characteristic, Closure/Link/Star of simplicial complex. http://jonmanatee.blogspot.com/
- book [A New Kind Of Science by Stephen Wolfram, 2002].
- [Procedural Textures Mapping using Geodesic Distance 2011]
- from twitter, ID_AA_Carmack John Carmack "I would like to use reference and const object fields more, but it can require awkward dances in initialization lists." 复习了有两种东西需要在初始化列表中完成初始化的.
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