1. How GPUs work. David Luebke(Nvidia research), Greg Humphreys(University of Virginia)
http://www.cs.virginia.edu/~gfx/papers/paper.php?paper_id=59
其中D.Luebke名字挺熟悉的,查查看原来是A Developer's Survey of Polygonal Simplification Algorithms的作者:-)
他的blog上说"On July 24, 2006 I left academia to help start a research group at NVIDIA Corporation", 然后我再看看他的papers介绍,原来他是以做simplification开始的,在Lod方向也许多工作,之后是rendering以及gpu。从academia到corporation,之前的H.Hoppe加入MS也是,没有记错的话做细分的D.zorin加入Pixar....都是idol啊
2. how gpu works.
http://c0de517e.blogspot.com/2008/04/gpu-part-1.html
http://c0de517e.blogspot.com/2008/04/how-gpu-works-part-2.html
http://c0de517e.blogspot.com/2008/04/how-gpu-works-part-3.html
作者的另一个文章http://c0de517e.blogspot.com/2008/06/begin-here.html也是很好的:
do it for fun.
Don't EVER think to know enough. You don't. If you've been programming for 4-5 years and took a 5 years university course, then you will have just the basics that are required to be able to understand almost anything, with some effort. They give you only the alphabet, from there on, there is the real knowledge! That's the single most important advice I can give you.
最后,要是哪位朋友有下面的书,不知是否可以借阅:-)
Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)by Leo Dorst (Author), Daniel Fontijne (Author), Stephen Mann (Author)
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (Hardcover)by Christer Ericson (Author)
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